![]() You need to care about these folk for dozens of hours after all. Tales games, and RPGs in general, are as strong as their characters. In a nice Assassin’s Creed twist, there isn’t one big bad but five, all of which you’ll need to hunt down and kill throughout the game. ![]() To make things worse, the empire enslaves the Dahnans in order to siphon Astral energy off them, all in the name of a spectacularly cruel game of thrones – out of five realms and five lords, the one who harvests the most astral energy, and therefore who has caused the most hurt and pain – gets crowned the next Emperor. In tried and tested JRPG tradition the huge and evil Renan empire subjugate and enslave the Dahnans, and it’s time to fight back. The Renan’s have ruled for 300 years in Dahna – the perfect premise for a rebellion against an oppressive empire story, which is the bones of the best JRPGs. Dahna, the larger bountiful planet is subjugated by Rena, the smaller, more technologically advanced planet. ![]() In true Tales fashion, two planets, so close as to be visible in each other’s skies, come into contact in the most violent of ways (seriously, this setup is in at least three other games). Does Tales Of Arise have all these things? Yeah, and then some. A great RPG has to have an epic story, wonderful characters and a deep combat system that’ll last you the dozens of hours necessary to reach the end. This is the first Tales game for current-gen consoles, and the first to truly look like it belongs in the generation it’s in. Tales of Arise is something of a departure for the series, a very soft reboot in the modern era using the Unreal Engine, eschewing tired tropes that have carried the series for decades, and updating the core mechanics in the wake of modern hardware. It’s hard to believe but it’s been 25 years since Phantasia first debuted on the SNES and Bandai Namco have marked the occasion with the first new mainline Tales game in five years, the longest period without an entry in that entire time. I have to hope there are many years worth of more players who will come across this, just needing that extra push either for or against, and an excuse to believe in RPGs again.īandai Namco’s Tales Of series has a rich history of gorgeous colourful JRPGs, from Symphonia on the Gamecube which started my love of the series, to the wildly popular Vesperia on the Xbox 360 titles like Phantasia, Eternia, Destiny and Abyss, each and every adventure is always brimming with heart, wonderful characters, intricate politics and epic narratives. It’s testament to just how starved we are these days for good RPGs, and it makes this review, just a few short weeks after release, seem awfully redundant. In the last two weeks, Tales of Arise has sold more than a million copies making it the fastest-selling Tales game in the series to date. Is it everything series fans have been waiting for, or is it a disappointment after so long? The Finger Guns review. After a five-year hiatus, the longest in the series history, Tales celebrates its 25th Anniversary with the release of Tales of Arise.
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